November 27, 2010 Real Life + Bad News = No Updates
REAL LIFE
So real life has once again taken hold and my internet self has been bound, gagged and locked in the basement. In other words I’ve been back in full-time work, although currently it is only a temporary position. That has ment that game making and updating the blog has been put on the back burner for now while I’m getting back into the swing of early morning get-ups and getting in late, of course when my body is honed to this I’ll be busy beavering away on Construct once again.
BAD NEWS
My computer died on me
Not a complete, buy a new computer died, but the type that means losing lots of files that I never got round to backing up, type of died. So you can probably guess that most of my graphics for my Construct projects and also most of my cap files have gone for a burton. It looks like Conway and some of the other projects may never see the light of day without a completely new set of graphics and a complete re-write in Construct.
Right that’s it for now. Hopefully the next post will be news of a new project or a new tutorial. Until then stay safe.
- 5 comments
- Posted under News
Permalink #
Bliah
said
That’s a real shame about your computer crapping out on you.
I just wanted to leave another comment thanking you for the cap files, they will be a huge help to me.
I don’t know how to program and I’m still learning how to use construct, so again these files will help me out a lot.
If you decide to work on one of your older games again my vote goes to Bit hero. Very nostalgic feel to it, like a nintendo game I never got to play. hehe
Take care,
Permalink #
minor78
said
Thanks Bliah.
If you ever need any help with Construct just drop me a message here, at the Construct forums or via Youtube and I’ll see if I can help.
Permalink #
Bliah
said
Hello again, I was hoping you could show me how to do something in construct…
In the game I’m working on I have all my enemies in a family. When I click on one of them with the mouse the outline effect is activated.
I only want one outlined at a time, so I’m having trouble figuring out how to make it turn off for the previous enemy when a new one is clicked.
I’ll link a quick mock up .cap for you to edit in the solution, if you can help me out with this I’d really appreciate it.
http://dl.dropbox.com/u/21628282/Select.cap
Permalink #
Bliah
said
Sheesh man, just after I asked for your help I figured it out. lol
I tried all these complicated ways to do it and in the end it was a simple on mouse click event.
I just wasn’t thinking clearly..
I figured the mouse click event would turn off the effect even if it was over the object, but the click on object event keeps the two seperate.
So nevermind… hehe
You can delete these comments if you want.
Permalink #
minor78
said
Glad you sorted it. If you’re ever stuck again let me know.